asm
  ld sp,$4FFF
  end asm

#include "./library/pacmandelay.bas"
#include "./library/smsrnd.bas"

dim eee as uinteger at $4810
dim seed as uinteger at $4812
dim ee0 as uinteger at $4814
dim ee1 as ubyte at $4816
dim ee2 as uinteger at $4818
dim ee3 as uinteger at $481A
dim eex as uinteger at $481C
dim eey as uinteger at $481E

sub gomokuputchar(txp1 as uinteger,typ1 as uinteger,tch1 as ubyte, tat1 as ubyte):
  poke $5000+(txp1*32+typ1) bxor %1111100000,tch1
  poke $5400+(txp1*32+typ1) bxor %1111100000,tat1
  end sub

seed=0

'for ee0=0 to 31
'  for ee1=0 to 31
'    seed=smsrnd(seed):ee2=seed
'    seed=smsrnd(seed)
'    gomokuputchar(ee1,ee0,seed,ee2 band %00111111)
'    pacmandelay(100)
'    next:next

for ee0=0 to 31
  for ee1=0 to 31
    seed=smsrnd(seed):ee2=seed
    seed=smsrnd(seed)
    gomokuputchar(ee1,ee0,seed band 3,ee2 band %00111111)
    pacmandelay(100)
    next:next

for ee0=0 to 15
  for ee1=0 to 15
    gomokuputchar(ee1+13,ee0+15,ee0*16+ee1,0)
    pacmandelay(100)
    next:next

eex=8:eey=8
eee=0
do

gomokuputchar(3,1,48+(int(eee/100) mod 10),0)
gomokuputchar(4,1,48+(int(eee/10) mod 10),0)
gomokuputchar(5,1,48+(eee mod 10),0)

ee0=peek($7800) bxor $00
gomokuputchar(3,3,48+(int(ee0/100) mod 10),0)
gomokuputchar(4,3,48+(int(ee0/10) mod 10),0)
gomokuputchar(5,3,48+(ee0 mod 10),0)
eey=eey-(ee0 band 1)

ee0=peek($7801) bxor $00
gomokuputchar(3,4,48+(int(ee0/100) mod 10),0)
gomokuputchar(4,4,48+(int(ee0/10) mod 10),0)
gomokuputchar(5,4,48+(ee0 mod 10),0)
eey=eey+(ee0 band 1)

ee0=peek($7802) bxor $00
gomokuputchar(3,5,48+(int(ee0/100) mod 10),0)
gomokuputchar(4,5,48+(int(ee0/10) mod 10),0)
gomokuputchar(5,5,48+(ee0 mod 10),0)
eex=eex-(ee0 band 1)

ee0=peek($7803) bxor $00
gomokuputchar(3,6,48+(int(ee0/100) mod 10),0)
gomokuputchar(4,6,48+(int(ee0/10) mod 10),0)
gomokuputchar(5,6,48+(ee0 mod 10),0)
eex=eex+(ee0 band 1)

ee0=peek($7804) bxor $00
gomokuputchar(3,7,48+(int(ee0/100) mod 10),0)
gomokuputchar(4,7,48+(int(ee0/10) mod 10),0)
gomokuputchar(5,7,48+(ee0 mod 10),0)

ee0=peek($7805) bxor $00
gomokuputchar(3,8,48+(int(ee0/100) mod 10),0)
gomokuputchar(4,8,48+(int(ee0/10) mod 10),0)
gomokuputchar(5,8,48+(ee0 mod 10),0)

ee0=peek($7806) bxor $00
gomokuputchar(3,9,48+(int(ee0/100) mod 10),0)
gomokuputchar(4,9,48+(int(ee0/10) mod 10),0)
gomokuputchar(5,9,48+(ee0 mod 10),0)

ee0=peek($7807) bxor $00
gomokuputchar(3,10,48+(int(ee0/100) mod 10),0)
gomokuputchar(4,10,48+(int(ee0/10) mod 10),0)
gomokuputchar(5,10,48+(ee0 mod 10),0)

gomokuputchar(eex,eey,eee mod 128,0)

eee=eee+1
pacmandelay(500)
loop

do:loop




do

for eee=$5000 to $53FF '-videoram
  seed=smsrnd(seed)
  poke eee,seed
  pacmandelay(1000)
  next

for eee=$5400 to $57FF '-colorram
  seed=smsrnd(seed)
  poke eee,seed
  pacmandelay(1000)
  next

for eee=$5800 to $58FF '-bgram
  seed=smsrnd(seed)
  poke eee,seed
  pacmandelay(1000)
  next

loop

do:loop



'static ADDRESS_MAP_START( gomoku_map, AS_PROGRAM, 8, gomoku_state )
'	AM_RANGE(0x0000, 0x47ff) AM_ROM
'	AM_RANGE(0x4800, 0x4fff) AM_RAM
'	AM_RANGE(0x5000, 0x53ff) AM_RAM_WRITE(gomoku_videoram_w) AM_SHARE("videoram")
'	AM_RANGE(0x5400, 0x57ff) AM_RAM_WRITE(gomoku_colorram_w) AM_SHARE("colorram")
'	AM_RANGE(0x5800, 0x58ff) AM_RAM_WRITE(gomoku_bgram_w) AM_SHARE("bgram")
'	AM_RANGE(0x6000, 0x601f) AM_DEVWRITE("gomoku", gomoku_sound_device, sound1_w)
'	AM_RANGE(0x6800, 0x681f) AM_DEVWRITE("gomoku", gomoku_sound_device, sound2_w)
'	AM_RANGE(0x7000, 0x7000) AM_WRITENOP
'	AM_RANGE(0x7001, 0x7001) AM_WRITE(gomoku_flipscreen_w)
'	AM_RANGE(0x7002, 0x7002) AM_WRITE(gomoku_bg_dispsw_w)
'	AM_RANGE(0x7003, 0x7007) AM_WRITENOP
'	AM_RANGE(0x7800, 0x7807) AM_READ(input_port_r)
'	AM_RANGE(0x7800, 0x7800) AM_WRITENOP
'ADDRESS_MAP_END

'/* input ports are rotated 90 degrees */
'READ8_MEMBER(gomoku_state::input_port_r)
'{	int i, res;
'	static const char *const portnames[] = { "IN0", "IN1", "DSW", "UNUSED0", "UNUSED1", "UNUSED2", "UNUSED3", "UNUSED4" };'
'	res = 0;
'	for (i = 0; i < 8; i++)
'		res |= ((ioport(portnames[i])->read_safe(0xff) >> offset) & 1) << i;
'	return res;}














'
'sub pingpongputsprite(tlayer as ubyte,tx as ubyte,ty as ubyte,tid as ubyte,tclut as ubyte):
'  poke $9006+((tlayer band 15)*4),tx  '- x sprite 0
'  poke $9004+((tlayer band 15)*4),ty bxor 255  '- y sprite 0
'  poke $9005+((tlayer band 15)*4),tid          '- shape sprite 0
'  poke $9003+((tlayer band 15)*4),tclut        '- clut? sprite 0
'  end sub
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'sub putchar(tx1 as uinteger, ty1 as uinteger, tch1 as uinteger)
'  poke ($8400+(tx1*32)+ty1) bxor %0000001111100000,(tch1 band 255)
'  end sub
'
'pingpongputsprite(0,21,10,4,3)
'pingpongputsprite(1,21,30,4,3)
'pingpongputsprite(2,21,50,4,3)
'pingpongputsprite(3,21,70,4,3)
'pingpongputsprite(4,21,90,4,3)
'pingpongputsprite(5,21,110,4,3)
'pingpongputsprite(6,21,130,4,3)
'pingpongputsprite(7,21,150,4,3)
'
'seed=0
'
'for ee2=64 to 1023-64
'  for ee3=1 to 100
'    poke $8400+ee2,$01
'    next:next
'
'ee4=0
'for ee2=3 to 3+15
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4
'    ee4=ee4+1
'    next:next
'
'ee4=0
'for ee2=20 to 20+7
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4 band 3
'    poke $8000+ee3+(ee2*32),int(ee4/4)
'    ee4=ee4+1
'    next:next
'
'
'
'
'for ee2=4 to 7
'  for ee3=2 to 5
'    poke $8400+ee3+(ee2*32),code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=80:ey0=176
'
'eee=0
'ecsp=0:ecsq=0
'
'
'do
'poke $A600,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($A800) bxor $00
'ej1=peek($A880) bxor $00
'
'poke ($8400+(10*32)+6) bxor %0000001111100000,ej0
'poke ($8400+(10*32)+7) bxor %0000001111100000,ej1
'
'poke ($8400+(12*32)+8) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($8400+(12*32)+7) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($8400+(12*32)+6) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($8400+(13*32)+8) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($8400+(13*32)+7) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($8400+(13*32)+6) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'poke ($8400+(14*32)+8) bxor %0000001111100000,48+(eee mod 10)
'poke ($8400+(14*32)+7) bxor %0000001111100000,48+((int(eee/10)) mod 10)
'poke ($8400+(14*32)+6) bxor %0000001111100000,48+((int(eee/100)) mod 10)
'poke ($8400+(14*32)+5) bxor %0000001111100000,48+((int(eee/1000)) mod 10)
'poke ($8400+(14*32)+4) bxor %0000001111100000,48+((int(eee/10000)) mod 10)
'
'poke ($8400+(15*32)+8) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($8400+(15*32)+7) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($8400+(15*32)+6) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($8400+(16*32)+8) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($8400+(16*32)+7) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($8400+(16*32)+6) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($8400+(17*32)+8) bxor %0000001111100000,48+(ecsp mod 10)
'
'if (ej1 band 64)<>0 then: ex0=ex0+1:end if
'if (ej1 band 32)<>0 then: ex0=ex0-1:end if
'if (ej1 band 4)<>0 then: ey0=ey0+1:end if
'if (ej1 band 2)<>0 then: ey0=ey0-1:end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pingpongputsprite( 0,ex0   ,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 1,ex0+16,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 2,ex0+32,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 3,ex0+48,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 4,ex0   ,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 5,ex0+16,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 6,ex0+32,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 7,ex0+48,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 8,ex0   ,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 9,ex0+16,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(10,ex0+32,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(11,ex0+48,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(12,ex0   ,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(13,ex0+16,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(14,ex0+32,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(15,ex0+48,ey0+48,4,3)  '- layer,x,y,id,clut
'
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'
